Assisting with research on pronunciation instruction for Less Commonly Taught Languages (LCTLs), focusing on analyzing survey responses from heritage learners, anonymizing survey data, and updating instructor contact lists for distribution. The project assesses LCTL instructors' teaching practices and develops workshops to enhance pronunciation instruction.
Contributing to the development and review of a digital guidebook for language educators to implement immersive technology in their classrooms. Responsibilities include reviewing and developing the eBook, as well as writing an annotated bibliography. The project focuses on equipping educators with the tools and confidence to integrate available technology resources into language instruction.
Involved in a study examining interactional competence through the use of Spoken Dialogue Systems and Large Language Models. The project aims to understand how these advanced technologies facilitate language learning and communication skills.
Engaged in a research project centered on a case study of English learners in Hungary. The aim of this project is to explore and incorporate the viewpoints and experiences of students in the development of AI educational tools.
Contributed to a research focusing on the pragmatics in primary school, collaborating with the Educational Testing Service. Responsibilities included transcribing teacher talk from video-recorded classroom discourse and conducting preliminary coding of speech acts and various pragmatic phenomena, aiming to understand pragmatics in teacher talk.
Engaged in a comprehensive study analyzing Human-AI interactions across varied contexts, aiming to bridge Natural Language Processing and Linguistics perspectives. Responsibilities included extensive data processing and detailed linguistic analysis.
Involved in a research focusing on the dynamics of interaction within AR gaming environments. Responsibility include analysis of L2 interactions through transcribed dialogues, using a conversation analytic approach with an emphasis on bodily deixis, to decipher referential methods in AR wayfinding.
Engaged in a project focusing on reshaping the discourse surrounding homelessness and promoting equitable housing solutions in the city of Portland. The project utilizes Q-methodology to delve into people's subjective perceptions of homelessness, combining quantitative and qualitative research techniques. Responsibilities include data input and the utilization of the Qualtrics survey platform for the collection and analysis of quantitative results.